name	Core
health	500
speed	7
type	enemy
subtype chase
diesound data/sounds/tankdie.wav
jumpheight 1
candamage obstacle player npc enemy
hostile player npc
nolife 1
cantgrab 1
nodieblink 3
setlayer 35
bflash  flash
blockodds  1
thold	31
death 1
nopain 1
noatflash 1
flash i3
nodrop 1
nomove 0 1

anim idle
	loop	1
	delay	10
	offset	122 212
	bbox	104 16 37 32
        frame	data/chars/core/01.gif
        frame	data/chars/core/02.gif
anim walk
	loop	1
	delay	10
	offset	122 212
	bbox	104 16 37 32
        frame	data/chars/core/01.gif
        frame	data/chars/core/02.gif
anim block
	delay	10
	offset	122 212
	bbox	104 16 37 32
        frame	data/chars/core/03.gif
        frame	data/chars/core/04.gif
        frame	data/chars/core/05.gif
        frame	data/chars/core/06.gif
        frame	data/chars/core/03.gif
        frame	data/chars/core/04.gif
        frame	data/chars/core/05.gif
        frame	data/chars/core/06.gif
        frame	data/chars/core/03.gif
        frame	data/chars/core/04.gif
        frame	data/chars/core/05.gif
        frame	data/chars/core/06.gif
anim attack1
        range   -50  50
        delay	10
	offset	122 212
	bbox	104 16 37 32
        hitflash flash
        frame	data/chars/core/07.gif
        delay 5
        frame	data/chars/core/08.gif
        frame	data/chars/core/09.gif
        frame	data/chars/core/08.gif
        frame	data/chars/core/09.gif
        frame	data/chars/core/10.gif
        frame	data/chars/core/11.gif
        frame	data/chars/core/10.gif
sound	data/sounds/beam.wav
        frame	data/chars/core/11.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        delay 10
        frame	data/chars/core/14.gif
        frame	data/chars/core/15.gif
anim attack2
        range   -50  50
        delay	10
	offset	122 212
	bbox	104 16 37 32
        hitflash flash
        frame	data/chars/core/07.gif
        delay 5
        frame	data/chars/core/08.gif
        frame	data/chars/core/09.gif
        frame	data/chars/core/08.gif
        frame	data/chars/core/09.gif
        frame	data/chars/core/10.gif
        frame	data/chars/core/11.gif
        frame	data/chars/core/10.gif
        frame	data/chars/core/11.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        move 5
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
sound	data/sounds/beam.wav
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        delay 10
        frame	data/chars/core/14.gif
        frame	data/chars/core/15.gif
anim attack3
        range   -50  50
        delay	10
	offset	122 212
	bbox	104 16 37 32
        hitflash flash
        frame	data/chars/core/07.gif
        delay 5
        frame	data/chars/core/08.gif
        frame	data/chars/core/09.gif
        frame	data/chars/core/08.gif
        frame	data/chars/core/09.gif
        frame	data/chars/core/10.gif
        frame	data/chars/core/11.gif
        frame	data/chars/core/10.gif
sound	data/sounds/beam.wav
        frame	data/chars/core/11.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        move -5
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
sound	data/sounds/beam.wav
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
sound	data/sounds/beam.wav
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
sound	data/sounds/beam.wav
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
sound	data/sounds/beam.wav
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
sound	data/sounds/beam.wav
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        delay 10
        frame	data/chars/core/14.gif
        frame	data/chars/core/15.gif
anim attack4
        range   -2000  -200
        delay	10
	offset	122 212
	bbox	104 16 37 32
        hitflash flash
        frame	data/chars/core/07.gif
        delay 5
        frame	data/chars/core/08.gif
        frame	data/chars/core/09.gif
        frame	data/chars/core/08.gif
        frame	data/chars/core/09.gif
        frame	data/chars/core/10.gif
        frame	data/chars/core/11.gif
        frame	data/chars/core/10.gif
sound	data/sounds/beam.wav
        frame	data/chars/core/11.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        move -10
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        move -5
sound	data/sounds/beam.wav
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
sound	data/sounds/beam.wav
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
sound	data/sounds/beam.wav
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        delay 10
        frame	data/chars/core/14.gif
        frame	data/chars/core/15.gif
anim pain
	delay	1
        offset	122 212
	bbox	104 16 37 32
	frame	data/chars/core/02.gif
anim death
        delay   15
        offset  500 294
        quakeframe 1 10 2
        frame	data/chars/bosf/b1.gif
	delay	10
        offset	122 212
	frame	data/chars/core/16.gif
        frame	data/chars/core/16.gif
        frame	data/chars/core/16.gif
        frame	data/chars/core/16.gif
        frame	data/chars/core/16.gif
        frame	data/chars/core/16.gif
        frame	data/chars/core/16.gif
        frame	data/chars/core/16.gif
        frame	data/chars/core/16.gif
        frame	data/chars/core/16.gif
        frame	data/chars/core/16.gif
        delay   900
        frame	data/chars/core/16.gif
anim fall
	delay	1
        offset	122 212
	bbox	104 16 37 32
	frame	data/chars/core/02.gif
anim rise
	delay	1
        offset	122 212
	bbox	111 19 22 20
	frame	data/chars/core/02.gif
anim riseattack
        range   -100  100
        delay	10
	offset	122 212
	bbox	104 16 37 32
        hitflash flash
        frame	data/chars/core/07.gif
        delay 5
        frame	data/chars/core/08.gif
        frame	data/chars/core/09.gif
        frame	data/chars/core/08.gif
        frame	data/chars/core/09.gif
        frame	data/chars/core/10.gif
        frame	data/chars/core/11.gif
        frame	data/chars/core/10.gif
sound	data/sounds/beam.wav
        frame	data/chars/core/11.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        move    5
        burn    96 122 52 160 10 
sound	data/sounds/beam.wav
        frame	data/chars/core/12.gif
        burn    0
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        frame	data/chars/core/12.gif
        burn    0
sound	data/sounds/beam.wav
        frame	data/chars/core/13.gif
        burn    96 122 52 160 10 
        delay 10
        frame	data/chars/core/14.gif
        frame	data/chars/core/15.gif
